A few friends convinced me to join HabitRPG a few weeks ago. Since then, I’ve become an enthusiastic convert!
The idea behind HabitRPG is that we can treat our to-do lists like a game. We can get points for knocking items off the list, level up, and even help friends defeat bigger monsters. HabitRPG offers a little motivation for the things we know we need to do.
For me, the biggest win is that I’m ‘playing’ in a group. If I let down my party — if I fail to complete my tasks, leading us to take damage as a group from whatever monster we’re currently fighting — I feel like a jerk. I definitely recommend playing with a group (preferably people you see regularly face-to-face), because the accountability HabitRPG offers is masterful. It’s even an improvement on traditional accountability models in some way, because no one else can see what your tasks are: you get the positive reinforcement from your friends without having to explain any embarrassing tasks you’re struggling with.
HabitRPG is not a task manager or a to-do list in and of itself, though. I’m using it alongside Asana (I’ve forced the rest of my household on to an Asana workspace and I won’t give that up). I would love to see an integration between the two, but I don’t expect that to happen any time soon. And that’s okay: HabitRPG excels at adding a little bit of motivation, not at nagging you about a missed deadline. I’ve found it beneficial because some of my time-insensitive work would normally get ignored, but HabitRPG treats all tasks equally.
HabitRPG is available on a freemium basis and I’m currently on the free plan. So far, I’m not feeling any great push to move over, though I expect that I’ll pay for a plan in order to support the makers. Unfortunately, HabitRPG does seem to have a lot of downtime. However, the underlying software is open source, so you can go fix it if you’re emotionally invested enough.